ResetWorldToCameraMatrixMake the rendering place mirror the camera’s position in the Scene. ScreenPointToRayReturns a ray going from camera by way of a display screen level. ScreenToViewportPointTransforms place from screen house into viewport area. ScreenToWorldPointTransforms some extent from screen space into world area, the place world house is outlined because the coordinate system on the very high of your recreation’s hierarchy. SetReplacementShaderMake the camera render with shader substitute. SetStereoProjectionMatrixSets a customized projection matrix for a specific stereoscopic eye.

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